Chaos Games

Game Development

Join the Chaos

Take your first step into the games industry.
We're growing our team and looking for people who want to build games.

InternPart-timeOnsite

Unity Developer

Join our engineering team and work on mobile puzzle games using Unity and C#. We build with AI as our primary tool — if you're already using AI to write code, you'll fit right in.

What You'll Do

  • Build gameplay features and UI systems in Unity
  • Write clean C# code and participate in code reviews
  • Debug and fix issues across Android and iOS
  • Collaborate with artists and designers to bring features to life

What We're Looking For

  • Genuine curiosity about AI and how it's reshaping how we build software
  • Solid grasp of CS fundamentals — data structures, algorithms, OOP
  • Strong problem-solving skills and clear communication

Bonus Points

  • Shipped a game or prototype (app store, itch.io, game jam — anything counts)
  • Experience with Unity Editor tooling or custom editor scripts
  • Familiarity with shader programming, VFX, or particle systems
  • Familiarity with CI/CD pipelines or automated testing
  • Knowledge of design patterns used in game development (ECS, state machines, object pooling)
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Part-timeFull-timeRemote

3D Artist

Create stylized 3D assets for our mobile games — from modeling to texturing to animation. You'll shape the visual identity of what players see and interact with every day.

What You'll Do

  • Model, texture, and rig stylized 3D game assets
  • Create animations for gameplay feedback and UI
  • Optimize assets for mobile (low-poly, efficient UVs, atlas textures)
  • Work with engineers to integrate assets into Unity

What We're Looking For

  • Experience with Blender, Maya, or 3ds Max
  • A good eye for color, form, and composition
  • Genuine curiosity about AI and how it's changing creative workflows
  • Clear communication and ability to iterate on feedback

Bonus Points

  • Experience with Blender, Maya, Substance Painter, or ZBrush
  • Understanding of PBR texturing workflows and material systems
  • Animation skills — rigging, skinning, blend shapes, or motion capture cleanup
  • Experience with VFX, particle systems, or shader art in Unity
  • Experience creating stylized or low-poly art for games
  • Familiarity with Unity's asset pipeline and prefab workflows
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Join the Chaos

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